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I'm pretty sure my starting "hard screen offset 0,0" is wrong Occurs while interrupt is on STOS turns hardware scrolling off. You use the HARD SCREEN OFFSET to get scrolling effect. Once you have set all the hardware scrolling commands you can turn on This command tells the ST where the screen is stored. This command tells the ST where to start displaying the screen. In bytes rather than words using the hardware. The STE has hardware scrolling which enables screen data to be shifted These commands allow you to mix the PSG sound chip with the These commands set the master, left and right volume as well as the Want an endless wall of noise? Set the loop function on and off with Guess what, sets the sample to be mono or stereo. 0=6Khz, 1=12.5Khz, 2=25Khz and 4 is aĭAC RAW start address of sample,end address of sample Ideal for using the same sample data for the ST and STE. With the Microwire Interface you can set left and right volume controlĭAC CONVERT start address of sample, end address of sampleīecause the STE DAC plays raw sampled sound you'll need toĬonvert your Maestro samples. This brilliantĭigital to Analogue Converter plays raw sample sound in stereo, and The DAC is one of the best things added to the ST. This command returns the RGB value of the colour number, 0 to 15. You can't use the same name for a command and function. No it isn't a spelling mistake, it's just a limitation of The same as the COLOUR command but using hex values and access to the Ten is represented by 'a', eleven by 'b' and so on. This command works exactly as the PALETTE command in STOS,Įxcept that it uses a hex number for the colour values. The STE has a palette of 4096 colours rather than an ST's 512.Į PALETTE $RGB,$RGB.(up to 16 colour values) The To check the button use the FSTICK (3) command, the button You can check the button using the FSTICK (3) command because When the button is pressed and holds it until it's pressedĪgain. These two commands return the x and y co-ordinates of your gun or pen If you've a light gun or pen you can now write a shoot-'em-up for it. This is a bit of a bind and it'sīetter to stick with the easier joystick commands. Returns the status of joysticks 1 and 2 respectively. They have been included in the STE extension to maintain
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The new extension is completely compatible with the twin sticksĮxtension, so if you have that you can use the same commands withoutĪny bother. This de-activates the interrupt routine and reactivates the This command activates the interrupt routine for twin joysticksĬontrol on the ST and STE, it also disables the mouse.
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To access joysticks one & two you need to use these other The following functions work exactly the same way for the other Holds the number of the stick you want, one to six. The value x holds either -1 if the joystick is in the left Returns the current status of the joystick's left Your STE now has the ability to use up to six of the little wagglers. Giving STE owners the extra features but still making the program YouĬan test to see if it's an STE or not and adjust your game to suit, This function returns 1 if the machine is an STE or 0 if it isn't.